var t = require;
var e = module;
var o = exports;
var _n20,
    i =
        (this && this.__extends) ||
        ((_n20 = function n(t, e) {
            return (_n20 =
                Object.setPrototypeOf ||
                ({__proto__: []} instanceof Array &&
                    function (t, e) {
                        t.__proto__ = e;
                    }) ||
                function (t, e) {
                    for (var o in e) {
                        Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
                    }
                })(t, e);
        }),
        function (t, e) {
            function o() {
                this.constructor = t;
            }
            _n20(t, e), (t.prototype = null === e ? Object.create(e) : ((o.prototype = e.prototype), new o()));
        }),
    s =
        (this && this.__decorate) ||
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                s = arguments.length,
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        };
Object.defineProperty(o, "__esModule", {value: !0});
var r = t("Common"),
    c = t("BaseUI"),
    a = t("UIEnum"),
    u = t("UIManager"),
    l = t("SDK"),
    d = t("RankItem"),
    p = cc._decorator,
    h = p.ccclass,
    f = p.property,
    g = (function (t) {
        function e() {
            var e = (null !== t && t.apply(this, arguments)) || this;
            return (
                (e.closeBtn = null),
                (e.toggleContainer = null),
                (e.bgNode = null),
                (e.game = null),
                (e.type = 0),
                (e.rankItemPrefab = null),
                (e.rankContent = null),
                e
            );
        }
        return (
            i(e, t),
            (e.prototype.onLoad = function () {
                this.closeBtn.on(
                    cc.Node.EventType.TOUCH_END,
                    function (t) {
                        this.hide(), t.stopPropagation();
                    },
                    this
                ),
                    this.bgNode.on(
                        cc.Node.EventType.TOUCH_END,
                        function (t) {
                            this.hide(), t.stopPropagation();
                        },
                        this
                    );
            }),
            (e.prototype.hide = function () {
                u.UIMgr.hide(a.default.RankUI, !1, !0);
            }),
            (e.prototype.init = function (t) {
                (this.game = t.game), (this.type = t.type);
            }),
            (e.prototype.onShow = function () {
                (this.node.active = !0),
                    (this.node.getChildByName("child").scale = 0),
                    cc.tween(this.node.getChildByName("child")).to(0.2, {scale: 1}).start(),
                    0 == this.type
                        ? this.toggleContainer.toggleItems[0].check()
                        : this.toggleContainer.toggleItems[1].check(),
                    this.loadRankFromServer();
            }),
            (e.prototype.loadRankFromServer = function () {
                var t = this,
                    e = {};
                (e.type = this.type),
                    this.rankContent.destroyAllChildren(),
                    l.default.sendHttpRequest(
                        r.default.getRankListUrl,
                        e,
                        function (e) {
                            for (var o = e.rs, n = 0; n < o.length; n++) {
                                var i = o[n],
                                    s = cc.instantiate(t.rankItemPrefab);
                                s.getComponent(d.default).init(t.game, n, i.nickName, i.score),
                                    t.rankContent.addChild(s);
                            }
                        },
                        function () {}
                    );
            }),
            (e.prototype.onEnable = function () {}),
            (e.prototype.onDisable = function () {}),
            (e.prototype.friendButtonFunc = function (t, e) {
                (this.type = e), this.loadRankFromServer();
            }),
            (e.prototype.update = function () {}),
            s([f(cc.Node)], e.prototype, "closeBtn", void 0),
            s([f(cc.ToggleContainer)], e.prototype, "toggleContainer", void 0),
            s([f(cc.Node)], e.prototype, "bgNode", void 0),
            s([f(cc.Prefab)], e.prototype, "rankItemPrefab", void 0),
            s([f(cc.Node)], e.prototype, "rankContent", void 0),
            s([h], e)
        );
    })(c.default);
o.default = g;
